Henry is Hungry is a short platforming story created with GB Studio that can run on real gameboy hardware. Help Henry, the titular goat, eat his way though four levels and a boss, make friends, and find his happy ending. There are eight items Henry needs to eat on each level before he can leave, and you must find them all to open the door. Press A to jump and hold B to run.

This game is a solo project that I created using assets that I mostly made on my own, although big thanks go out to the Carillon Sound FX Editor and Tronimal for his Sound FX tutorials.

StatusReleased
PlatformsHTML5
Release date May 30, 2023
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTheFrugalGamer
GenrePlatformer
Made withGB Studio
Tags2D, Game Boy, Game Boy ROM, gb-studio, goat, green, Homebrew, Retro, Romance
Code licenseGNU General Public License v3.0 (GPL)
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

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Click download now to get access to the following files:

Henry Is Hungry OST.zip
henryIsHungry.gb 512 kB
HenryIsHungry_source.zip 1.2 MB

Comments

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(1 edit)

A very good game, with excellent levels, superb music and a funny backstory.


You control Henry, the eponymous goat with clear priorities in life (eating anything he can). Usually homebrew GB games are nothing more than a nostalgia trip, but not this one: gameplay is actually fun, there is even a boss level!


Things I would correct:

- game.gb is not descriptive, should be changed to henry.gb (or voracious.gb)

- "hold B to run" is *not* present in the menu, should be added

- there are some slowdowns with many enemies on screen, I suspect that is unavoidable.

- edit: this is tagged GPL but I don't see any repo!


Again, superb production!

(+1)

Thank you, and I'm so glad you enjoyed it! Your suggestions are very good, too, so I went ahead and implemented the ones I could. I may just remove the GPL tag for now until I have Github set up, or an alternative. I think I was confusing that for the CC tag on the assets.

The enemy slowdown is something I will need to learn more to fix. Some of it is unavoidable, yes (and it's way better than it was when I started!), but I'm sure as I learn more about the tool I'll be able to optimize in more ways.

> I may just remove the GPL tag for now until I have Github set up, or an alternative.

If you feel like it, you can also just upload a `source.zip` and that is that, it is your choice.

Thanks for CC'ing assets!

No problem! And yeah, I didn't think of a simple zip file, lol.